AruaROSE v991

sinensis

Developer
Staff member
Developer
Feedback: https://forum.aruarose.com/threads/aruarose-v991-feedback.172941/

Patch Notes:
  • Added Tainted Key to the droptables of all kings in Ptah's Rift of Souls.
  • Added Luna's Union War:
  • Added a reward selector for Union Wars:
  • Added new mouse cursors when hovering over crystals, flowers, herbs and ores.
  • Added new effects when harvesting flowers and mining crystals.
  • Converted Junon's Union Warto our newer Game Arena system which powers all of our other Arenas:
    • The Union War remains largely the same from when we remade it some time ago, with some small bug fixes and improvements based on feedback.
  • Edited the last boss of the Tombs of Sorrows dungeon:
    • Edited the 'Mark' phase:
      • There are now 6 Orb Stands located around the boss room.
      • When marked, the party must destroy all 6 Orbs before the mark expires or the marked players will die.
    • Edited animations and visual effects.
    • Fixed a bug that could cause the boss to freeze and stand still on the player's client.
    • Fixed texture glitch with the staircase in the boss room.
    • Removed the 'Sandstorm' phase.
    • Removed and reduced the size of some of the floor clutter in the boss room.
    • The boss should no longer reset unexpectedly.
  • Edited the Tombs of Sorrows dungeon:
    • Fixed bugs with the Moldie Mammoths that caused animation errors and them to get stuck at times.
    • Reduced slightly the amount of monsters spawning in certain areas of the dungeon.
    • The solution to the B2 Flame Puzzle will now be shown shortly after Tondro walks into the room.
  • Edited the Verminios boss events:
    • Added a 2 hour time limit to each event. Players will be kicked from Amentet's Sacrifices when the time limit is reached.
    • Edited rare secondary bosses, such as Belial Moldie Mammoth, to count towards the Verminios kill counters.
    • Players must have defeated at least 5 bosses, for the specific portal, to be allowed to enter Amentet's Sacrifices:
      • If the event is still active after 1 hour then any player is allowed to enter Amentet's Sacrifices.
    • Players will now be kicked from Amentet's Sacrifices 1 minute after the Verminios has been defeated.
  • Edited items gathered during Harvesting and Mining to drop on the ground if the player has a full inventory, instead of sending to their Premium Storage.
  • Edited the Heliopolis Coin Collectors:
    • Removed [Coin Collector] Ashai and [Coin Collector] Remmao:
      • [Coin Collector] Ottah will now exchange items for all types of ancient coins.
    • The reward option window will no longer automatically close, making it easier to exchange multiple rewards.
  • Edited the cloak colour of the Caster Vest of Rebirth item.
  • Fixed weapon effects not being visible on all Surfboard items.
  • Fixed a bug with certain Dance scrolls that caused the player to become temporarily stuck after dancing.
  • Fixed players not respawning with temporary invincibility after dying at Oro Clan Field.
  • Fixed the attack animation speed of Carts and Castle Gears being incorrect for nearby players.
  • Fixed the Treehouse Vending Shop not being positioned correctly.
  • Fixed Basic, Crafting and Passive skills incorrectly showing as muted when the player has the 'Dumb' status.
  • Fixed the Skill Cooldown time being incorrect on the Next Skill Level tooltip.
  • Fixed a speed desynchronization bug that occured if the player was riding a Mount whilst overweight.
  • Fixed a bug that could prevent players starting the 'Junon Planet Identification' quest from [Akram Minister] Mairard.
  • Fixed a speed desynchronization bug that occured if the player used their Bag or Storage whilst riding.
  • Fixed a delay and missing sound effects when harvesting flowers and herbs.
  • Fixed a bug that caused Turak to always freeze and stand still after he grew larger.
  • Fixed Axes and Blunt weapons using the same hit sound effects as Swords.
 
Last edited:

sinensis

Developer
Staff member
Developer
Junon's Union War

Junon's Union War has been converted to our new Game Arena system which powers all of our other Arenas. Whilst converting it, we've fixed a few bugs which we found and made some improvements based on feedback we received some time ago.

If you haven't played the Union War since it was revamped some time ago, we'll be including a full breakdown of the war below.
  • Junon's Union War takes place on an improved version of the traditional Union War map.
  • The alliances of the Union War remain the same: Junon Order & Arumic vs Righteous Crusaders & Ferrell Guild
  • Each team can have up to 30 players, with 15 players on each team being the minimum required for the Union War to start.
  • Team balancing is active:
    • Before the game begins, we will ensure both teams are equal in size. Any excess players are kicked from the Union War.
  • The Attacking and Defending team are randomly selected at the start of each Union War - there is no way to predict who will be on which side.
  • The status of each crystal and time remaining can be seen on the left side of the game:
    • Crystal icons represent each crystal objective. Grey crystals indicate that the crystal has been defeated.
  • The health of each crystal will change every Union War:
    • We take into account a number of factors based on the players who are in the current Union War, and use that to determine what health the crystals should have. This means that no Union War will be the same - some may be easier, some may be harder.
  • Attackers are given 15 minutes to destroy a Sunrise Crystal. After killing a Sunrise Crystal, 5 minutes is added to the game time. As they must kill two Sunrise Crystals to progress to the Sunset Crystal, this means that the maximum time Junon's Union War can take will be 25 minutes.
    • When the time goes below 1 minute, the timer on the left side of the game will turn red to indicate the danger they face of losing the game.
  • Defenders can kill the Dusk Crystal which will apply a random punishment to the entire attacking team, or the crystals which remain in the Union War.
  • When a crystal event occurs (such as a crystal spawning, a punishment applied, ...), a notification will be shown at the top of the game
  • Each team has a single portal which they can use to be teleported back to their base to resupply.
  • The winning team is the one which successfully kills the Sunset Crystal (which spawns after both Sunrise Crystals have been killed), or the team which successfully defends their crystals in the Union War within the current time limit.
  • The losing team will receive 3 Union Points (+1 with Devotion)
We will be performing a number of test runs after this update has been released, so the Union War must be started manually by Staff. Once we're happy with changes and feedback, we will request feedback from players on what the schedule for the war should be.
 
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sinensis

Developer
Staff member
Developer
Luna's Union War

Luna's Union War has arrived! Attackers must battle their way through a hexagon maze to kill Union Crystals across the map in a predefined order. This is a brand new addition, so please keep reading for a full breakdown.


  • Luna's Union War takes place inside a hexagon maze, where the attacking and defending team start at opposite sides of the maze.
  • The alliances of the Union War remain the same: Junon Order & Arumic vs Righteous Crusaders & Ferrell Guild
  • Each team can have up to 30 players, with 15 players on each team being the minimum required for the Union War to start
  • Team balancing is active:
    • Before the game begins, we will ensure both teams are equal in size. Any excess players are kicked from the Union War.
  • The Attacking and Defending team are randomly selected at the start of each Union War - there is no way to predict who will be on which side.
  • 13 Union Crystals are placed across the map. At the start of the Union War, Crystal I unlocks and can be killed. Once Crystal I has been killed, Crystal II will unlock and must be killed next, and so on.
    • The current Union Crystal objective is shown on the left side of the game, as well as the game timer.
  • Attackers are given 7 minutes 30 seconds to kill each Union Crystal. Once a Union Crystal has been killed, the game timer will reset back to 7 minutes 30 seconds.
    • When the time goes below 1 minute, the timer on the left side of the game will turn red to indicate the danger they face of losing the game.
  • The health of each crystal will change every Union War:
    • We take into account a number of factors based on the players who are in the current Union War, and use that to determine what health the crystals should have. This means that no Union War will be the same - some may be easier, some may be harder.
  • Union Crystals will gradually get harder to kill as the attackers progress through the maze.
  • When either team kills another player, there is a possibility of an Alliance Chest dropping:
    • This chest contains scrolls which you can use against all enemies around you, similar to the Defenders Box from Crystal Defenders.
  • When a crystal event occurs, a notification will be shown at the top of the game
  • The winning team is the one which successfully kills all Union Crystals in the maze, or the team which successfully defends their crystals within the current time limit.
  • The losing team will receive 3 Union Points (+1 with Devotion)
We will be performing a number of test runs after this update has been released, so the Union War must be started manually by Staff. Once we're happy with changes and feedback, we will request feedback from players on what the schedule for the war should be.
 
Last edited:

sinensis

Developer
Staff member
Developer
Union War Rewards

Based on recent player feedback to help lure more players into the Union War, we have added the ability for players to pick what reward they wish to receive:


  • 2 AruaPoints (Available once every 24 hours)
  • 250 Instance Points (+20% with a Instance Point Increase Medal active)
  • 30 Union Points (+10 with a Union Point Increase Medal active & +4 with Devotion)
  • Union War Chest (150 Union Points)
    • Note: Whilst we test the converted Junon's Union War and the new Lunar's Union War, we will be keeping the Union War Chest reward selection disabled.
We will, of course, be monitoring the distribution of the rewards and we may make changes based on feedback or our own data.
 
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